This is a scene I made in Unreal Engine based on the requirements for the Ubisoft Toronto NEXT 3D art challenge. For this project, I mainly focused on making the environment feel full and lived in. there are a total of 28 assets in the scene. All the models were created with Maya Zbrush and Substance Painter. Overall this project has been a very fun and educational experience, with the final result making all the hard work worth it in the end.